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Beauty and the Beast

My new personal work! At the beginning, it was just a sculpting practice to study anatomy, but I realized it was a great opportunity to explore this style, highlighting the contrast between two very different forms of beauty in the human body, the female form and the muscular male form. I tried to push the details as much as possible, breaking symmetry early on and observing how the muscles change with the pose. I also aimed to keep the topology as clean as possible, so I retopologized every object, which took quite a bit of time since most of them were not symmetrical. I hope you like it!

Turntable and wireframe

Progress

Wireframe

Wireframe

Every single object was sculpted by hand no alphas were used, including for the base

Every single object was sculpted by hand no alphas were used, including for the base

I love sculpting muscles

I love sculpting muscles

Sculpting hair in ZBrush and retopologizing it in Maya was a bit time consuming

Sculpting hair in ZBrush and retopologizing it in Maya was a bit time consuming

As you can see, it started as just a sculpting practice

As you can see, it started as just a sculpting practice

The most difficult part was figuring out how to pose these two characters together in one composition

The most difficult part was figuring out how to pose these two characters together in one composition

Rose wireframe

Rose wireframe

UV

UV

UV

UV

ZWrap was a really powerful tool. I retopologized half of the model, mirrored it, and then used ZWrap

ZWrap was a really powerful tool. I retopologized half of the model, mirrored it, and then used ZWrap